Multimedia
Multimedia is the combination of text , graphics,
picture , audio , animation and video which are everything we can see and hear
in our daily life (Vaughan 2006). Multimedia include six main elements in
application for the education purpose which are texts , images, audio,video
etc.
Multimedia application refers to the uses of
computer Technology to create, store and experience multimedia content (Singh
2007).
THE ELEMENTS OF MULTIMEDIA APPLICATION IN
EDUCATION
We need to understand how to make each multimedia
element together using educational multimedia computer tools. Educational
multimedia applications combine those elements into a powerful new tool,
especially in the hands of teachers or lecturers and students. Multimedia
applications can be used in different activities, for example educations,
businesses, homes and public places. For educational purposes, students can get
variety of information for to
understanding by using multimedia applications. Educational multimedia applications
are used to improve learning. the following are the main elements in multimedia
applications.
Text is important element in multimedia applications; text can use
to provide information and emphasize specific point by using different styles,
fonts, and colours
Audio
allows students to use their imagination without being biased, so it will
greatly increase the learning outcome..
Image
is an object that has more significant impact than merely reading about text in
an educational session. Image can be added to multimedia applications by using
colour scanner or digital camera. Examples of image are photographs, artworks,
drawings. Thirdly, audio can be used to emphasize certain points and enables
teachers to presents a lot of information at once rather than use printed
learning resources.
,
Video
is the element which used to present the information beyond the scope of the
ordinary lecture room such as medical operations. The use of video to deliver
information can be very powerful and immediately, it allows teachers or
lecturers to highlight certain key points or tell the students what are going
to do next and understand the real life situation. ,
Animation
is used to demonstrate an idea or illustrate a concept; an object that appears
blurry in video can be presented clearly in animation because it can view the
changes of the object over time. Lastly, user control uses to provide students
with the option to skip particular parts of the multimedia application and
allow them to navigate other areas of that program. All of the elements are
combined to provide a platform for students to maximize the effectiveness of
educational purposes
USES OF MULTIMEDIA APPLICATION IN EDUCATION
1.Used as a source of information to deliver
learning resources for students
2.Used to improve the learning process and increase
the interaction between student's and lectures.
3. Make the lessons interested.
4.It allow users to interacted with the in
information quickly.
5. Is used to provide computer based training course
and reference books such as encyclopedia. a computer based training course
let's the student go through a series of presentation text about a particular
thing (Singh 2007).
6. Used to grabs student attention and generate
classroom
7. It can influences way of teachers or lectures
teach and way student learning.
WEAKNESS OF
USED MULTIMEDIA APPLICATION IN EDUCATION
i) May lectures shift his role from instructor to
facilitator.
ii) Students feel isolated and unsupported by
teacher when they do not understand certain topic
iii) Also it's more useful in urban school only.
The following are among of selected modern
electronic equipment
Electronic equipment (Technology can improve the way
students lean and as well benefit the educator . Students and teachers can have
ability of getting anything that's needed to their learning and teaching
because it may be easier for them to get books or articles as well as any
information
DESKTOPS AND LAPTOPS( Computer)
Teaching application and classroom software are
being introduced into the technology market.This drive needs for school to get
sophisticated computer with powerful processor to run the said applications.
Classroom software helps in managing and storing of students record's computers
contribute to abolishing the needs for bulky encyclopedia and dictionaries as
students can quickly hook up information on the internet.
PROJECTORS
In a large classroom , all the students may not be
able to view that the teaching is showing on the laptop screen that where
projector come in . A projector hooks up to laptop and projects the screen to a
larger white board in front of the classroom it allows students even those at
the back to see a larger version of laptop screen.
VIDEO CONFERENCING CLASSROOM
TECHNOLOGIES
Through video conferencing, students in different
geographical locations can attend to a lecture through online streaming. Video
conferences can be set up on Skype or Google Hangouts, and Guest Speakers can
easily address the students. Video conferencing can help reduce travel costs and
time required to give speeches at different places.
MOBILE LEARNING
Mobile devices enable learners to take their
classrooms anywhere. There are more education apps available already that
students, as well as teachers, can use. By using mobile devices, iPads,
tablets, or other devices, educators and learners can maintain a connected
classroom experience.
TELEVISION
Televisions can show current events in a country
like economic, social, cultural and political,etc. They can also be used to
play educational and instructional DVDs or videos on the history of a certain
community.
DISTANCE LEARNING
Both schools and training institutions have
developed to facilitate distance
learning. So the Students who find it in deep should attend a class, or can not attend because of geographical
locations and different purpose he or she can become part of the classroom by
using video technology to learn.
REFERENCES
Cairncross, S., & Mannion, M. (2001).
Interactive Multimedia and Learning: Realizing the Benefits. 156-164.
Milkova, E. (2012). Multimedia Application –
Effective Support of Education.13-21.
Singh, V. P. (2007). A Text Book of Multimedia.
United Stated: Global Media.
Steinmetz, R., & Nahrstedt, K. (1995).
Multimedia: computing, communications, and applications. New York: Prentice
Hall.
Vaughan, T. (2010). Multimedia Making It Work, 8th
Edition. McGraw Hill
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