Knowledge
Knowledge.
Though a core pillar of any curriculum,
content knowledge can no longer be the sole central element of a curriculum’s
structure. The misalignment caused by too strong of an emphasis on content
knowledge is evidenced in many ways today, including lack of real-world relevance
that manifests in low student engagement and motivation. Traditional subjects
(Maths, Language, etc.) are of course essential, but must be a part of the
means to an end in terms of larger individual competencies. Additionally,
traditional disciplines must be augmented by “modern disciplines” such as
Robotics, Entrepreneurship, Biotechnology, and many more. Tough choices must be
made about what to pare back in order to allow for more appropriate areas of
focus; for instance, in Maths, today’s world demands a stronger emphasis on
statistics and probabilities, and less on trigonometry (first heavily
emphasized due to the large demand for land surveyors). Likewise, choices about
content knowledge will also need to be made around the concomitant depth that it
is able to cultivate with the other three dimensions of the framework (Skills,
Character, and Meta-Learning).
As
a result, interdisciplinarity is viewed as a strong binding
mechanism for traditional and modern disciplines alike, and the practices these
disciplines require for the Skills, Character, and Meta-Learning dimensions.
For example, new interdisciplinary fields that are already relevant to
tomorrow’s world may be Robotics, Biosystems, Social systems, Wellness,
Entrepreneurship, Media, Journalism, etc.
Skills.
Key “higher-order skills” such as the “Four C’s” are essential for deeper
learning of content knowledge, as well as for being able to demonstrate
understanding through performance. 9 As discussed earlier,
there is a reasonable global consensus on what critical Skills are at the
broadest level, 10 and how different pedagogies
can affect skills acquisition. Yet the current amount and structure of content
in the curriculum, as well as a lack of support for educators to be able to
implement robust pedagogies for these deeper learning experiences, has largely
kept these Skills out of everyday learning experiences. A curriculum redesign
must look at how to situate these Skills with the Knowledge, Character, and
Meta-learning competencies desired.
Character. 11 We use the term
Character to refer to how we engage in the world. Character education is about
the acquisition and strengthening of virtues, values, and the capacity to make
wise choices for a well-rounded life and a thriving society. In order to engage
and thrive in an increasingly challenging world, and support the positive
growth of civic society, Character is a crucial structure in a redesigned
curriculum for the twenty-first Century. This is true for one critical reason:
there are ethical and character implications to all of the global chnnallenges
we face today (environmental issues, corruption, terrorism, income inequality,
and on and on). Likewise, increasingly new and emerging technologies bring with
them deep ethical implications (such as cloning, gene-editing, etc.). As such,
Character is a dimension prevalent in many global aspects today. As UNESCO has
underscored, “There is every reason to place renewed emphasis on the moral and
cultural dimensions of education… this process must begin with
self-understanding through… knowledge, meditation and the practice of
self-criticism”. 12 Research has shown that
students’ capacities, beyond academic learning of knowledge and skills, are
important predictors of achievement and can be essential to success in work and
civic life. 13 This includes much of the emerging
research on “non-cognitive skills”. While certain knowledge and skills may or
may not be used in future jobs, character qualities will invariably be
applicable to a wide range of professions and to everyday family and community
life.
How
does one “unpack” Character in order to build a curriculum framework? There are
many constructs and concepts that relate to Character, organized in various
ways. In order to facilitate this work, CCR has conducted a systemic review and
synthesis of more than 30 of these constructs to ultimately identify and
summarize the 6 essential qualities in the CCR Character framework:
Meta-learning.
In order to deepen and enhance the learning in these three
dimensions—Knowledge, Skills, and Character qualities—there is an important
additional fourth dimension needed for a fully comprehensive twenty-first
century education: meta-learning (often called learning to learn or the
internal processes by which we reflect on and adapt our learning). It is not
enough to implicitly include this fourth dimension in all the other
dimensions—its significance must be highlighted explicitly, so that we are
constantly reminded to incorporate meta-learning strategies into the knowledge,
skills, and character portions of our learning experiences, learning how to
strive to improve no matter what goals we set for ourselves.
Perhaps,
the most important reason for developing metacognition is that it can improve
the application of knowledge, skills, and character qualities in realms beyond
the immediate context in which they were learned. 15 This can result in the
transfer of competencies across disciplines—important for students preparing
for real-life situations where clear-cut divisions of disciplines fall away and
one must select competencies from the entire gamut of their experience to
effectively apply them to the challenges at hand. Transfer can also be
necessary within a discipline, such as when a particular idea or skill was
learned with one example, but students must know how to apply it to another
task to complete their homework or exams, or to a different context. Transfer
is the ultimate goal of all education, as students are expected to internalize
what they learn in school and apply it to life.
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